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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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#include <engine/core/iEngineService.h>#include <engine/core/rendering/renderable.h>#include <engine/core/rendering/rendererFlags.h>#include <engine/core/rendering/window.h>#include <engine/public/gameObject.h>#include <map>#include <memory>Go to the source code of this file.
Classes | |
| class | Renderer |
| Service responsible for rendering game objects to the screen. More... | |
Typedefs | |
| using | SdlRendererPtr = std::unique_ptr< SDL_Renderer, void(*)(SDL_Renderer *)> |
| using | SdlWindowPtr = std::unique_ptr< SDL_Window, void(*)(SDL_Window *)> |
| using SdlRendererPtr = std::unique_ptr<SDL_Renderer, void (*)(SDL_Renderer*)> |
| using SdlWindowPtr = std::unique_ptr<SDL_Window, void (*)(SDL_Window*)> |