Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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renderer.h File Reference
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Classes

class  Renderer
 Service responsible for rendering game objects to the screen. More...
 

Typedefs

using SdlRendererPtr = std::unique_ptr< SDL_Renderer, void(*)(SDL_Renderer *)>
 
using SdlWindowPtr = std::unique_ptr< SDL_Window, void(*)(SDL_Window *)>
 

Typedef Documentation

◆ SdlRendererPtr

using SdlRendererPtr = std::unique_ptr<SDL_Renderer, void (*)(SDL_Renderer*)>

◆ SdlWindowPtr

using SdlWindowPtr = std::unique_ptr<SDL_Window, void (*)(SDL_Window*)>