27 Window& init(SDL_Window* window);
30 explicit Window(
unsigned min_width,
unsigned min_height);
Service responsible for rendering game objects to the screen.
Definition renderer.h:25
Represents the game window and provides methods to modify its properties. The window encapsulates an ...
Definition window.h:15
int get_window_width() const
Gets the current width of the window.
Window & set_window_width(unsigned width)
Window(unsigned min_width, unsigned min_height)
Window & set_window_windowed()
Window & set_window_resizable()
Window & set_window_bordered()
Window & set_window_height(unsigned height)
Window & set_window_unresizable()
Window & set_window_fullscreen()
Window & set_window_borderless()
int get_window_height() const
Gets the current height of the window.