Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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rendererFlags.h
Go to the documentation of this file.
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#pragma once
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#include <cstdint>
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enum
RendererFlags
: uint8_t {
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None
= 0,
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Fullscreen
= 1 << 0,
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Borderless
= 1 << 1,
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Resizable
= 1 << 2
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};
RendererFlags
RendererFlags
Definition
rendererFlags.h:4
Borderless
@ Borderless
Definition
rendererFlags.h:7
Fullscreen
@ Fullscreen
Definition
rendererFlags.h:6
Resizable
@ Resizable
Definition
rendererFlags.h:8
None
@ None
Definition
rendererFlags.h:5
include
engine
core
rendering
rendererFlags.h
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1.9.8