Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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sprite.h File Reference
Include dependency graph for sprite.h:

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Classes

class  Sprite
 Component that represents a 2D sprite to be rendered. The Sprite component holds a reference to a Texture and includes properties for flipping, sorting, ordering, and color modulation. It can be treated as a wrapper around a texture with additional rendering properties that go beyond just the texture itself. More...