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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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#include <engine/core/rendering/renderable.h>#include <engine/core/rendering/strategies/irendering_strategy.h>#include <engine/core/rendering/texture.h>#include <engine/public/component.h>#include <engine/public/util/color.h>#include <optional>#include <string>Go to the source code of this file.
Classes | |
| class | Sprite |
| Component that represents a 2D sprite to be rendered. The Sprite component holds a reference to a Texture and includes properties for flipping, sorting, ordering, and color modulation. It can be treated as a wrapper around a texture with additional rendering properties that go beyond just the texture itself. More... | |