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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Represents a texture used in rendering game objects. Encapsulates an SDL_Texture and provides access to its dimensions. More...
#include <texture.h>
Public Member Functions | |
| float | width () const |
| float | height () const |
Friends | |
| class | Renderer |
| class | RenderingManager |
| class | AssetService |
| class | SdlSpriteStrategy |
| class | SdlImageStrategy |
Represents a texture used in rendering game objects. Encapsulates an SDL_Texture and provides access to its dimensions.
| float Texture::height | ( | ) | const |
| float Texture::width | ( | ) | const |
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