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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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#include <enet/enet.h>#include <engine/core/iEngineService.h>#include <engine/network/client.h>#include <engine/network/connection_state.h>#include <engine/network/host.h>#include <engine/network/router.h>#include <functional>#include <memory>#include <string>Go to the source code of this file.
Classes | |
| class | MultiplayerService |
| High-level peer-to-peer networking service managing host/client mode, message routing, and network lifecycle operations. More... | |
Enumerations | |
| enum class | PeerType : uint16_t { HOST , CLIENT , NONE } |
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strong |