Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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connection_state.h
Go to the documentation of this file.
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#pragma once
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#include <cstdint>
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enum class
ConnectionState
: uint16_t {
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NONE
,
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CONNECTED
,
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DISCONNECTED
,
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CONNECTING
,
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DISCONNECTING
,
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RECONNECTING
// Unimplemented
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};
ConnectionState
ConnectionState
Definition
connection_state.h:4
ConnectionState::DISCONNECTED
@ DISCONNECTED
ConnectionState::CONNECTING
@ CONNECTING
ConnectionState::CONNECTED
@ CONNECTED
ConnectionState::DISCONNECTING
@ DISCONNECTING
ConnectionState::NONE
@ NONE
ConnectionState::RECONNECTING
@ RECONNECTING
include
engine
network
connection_state.h
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