Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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connection_state.h File Reference
#include <cstdint>
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Enumerations

enum class  ConnectionState : uint16_t {
  NONE , CONNECTED , DISCONNECTED , CONNECTING ,
  DISCONNECTING , RECONNECTING
}
 

Enumeration Type Documentation

◆ ConnectionState

enum class ConnectionState : uint16_t
strong
Enumerator
NONE 
CONNECTED 
DISCONNECTED 
CONNECTING 
DISCONNECTING 
RECONNECTING