Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Message Struct Reference

Represents a complete network message including type and payload. More...

#include <network_message.h>

Public Attributes

MessageHeader header
 
std::vector< uint8_t > payload
 

Detailed Description

Represents a complete network message including type and payload.

The payload is a raw byte buffer whose structure is determined by the message type.

Member Data Documentation

◆ header

MessageHeader Message::header

◆ payload

std::vector<uint8_t> Message::payload

The documentation for this struct was generated from the following file: