Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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MessageHeader Struct Reference

Metadata describing the type and payload size of a message. More...

#include <network_message.h>

Public Attributes

MessageType type
 
uint32_t size
 

Detailed Description

Metadata describing the type and payload size of a message.

Member Data Documentation

◆ size

uint32_t MessageHeader::size

◆ type

MessageType MessageHeader::type

The documentation for this struct was generated from the following file: