Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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sound_instance.h File Reference
#include <engine/audio/sound/resource/sound_resource.h>
#include <memory>
#include <string>
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Classes

class  SoundInstance
 Represents an instance of a generic sound within the audio system. The reason for separating SoundInstance from SoundResource is to allow multiple instances of the same sound resource to be played simultaneously with different settings (e.g., volume, loop). More...