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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Go to the source code of this file.
Classes | |
| class | SoundInstance |
| Represents an instance of a generic sound within the audio system. The reason for separating SoundInstance from SoundResource is to allow multiple instances of the same sound resource to be played simultaneously with different settings (e.g., volume, loop). More... | |