|
Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
|
#include <engine/audio/sound/instance/sound_instance.h>#include <engine/audio/sound/resource/sound_resource.h>#include <engine/audio/sound/sound_type.h>#include <memory>#include <string>Go to the source code of this file.
Classes | |
| class | SoundFactory |
| Factory class for creating SoundResource instances based on SoundType. The reason for shared pointers is to manage the lifetime of sound resources and instances easily share them across different parts of the audio system without worrying about ownership. More... | |