Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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scene_service.h File Reference
#include <engine/core/iEngineService.h>
#include <engine/public/scene.h>
#include <map>
#include <memory>
#include <set>
Include dependency graph for scene_service.h:

Go to the source code of this file.

Classes

class  SceneService
 Service responsible for managing scenes within the engine. This service allows for adding, removing, loading, and running scenes. It also handles the transition of GameObjects marked as "don't destroy on load" between scenes. More...