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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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#include <box2d/box2d.h>#include <engine/physics/creation/physics_creation_factory.h>#include <engine/physics/world/body/body_2d.h>#include <engine/physics/world/body/body_distance_2d.h>#include <engine/physics/world/body/shape_type_2d.h>#include <engine/public/util/point.h>#include <engine/public/util/vector3.h>#include <memory>#include <set>Go to the source code of this file.
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| class | PhysicsWorld |
| Represents the physics world using Box2D. More... | |
Variables | |
| constexpr int32_t | default_velocity_iterations = 6 |
| constexpr float | default_gravity_x = 0.0f |
| constexpr float | default_gravity_y = 30.0f |
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