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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Go to the source code of this file.
Classes | |
| struct | MouseButtonState |
| Represents per-frame mouse button transition state. More... | |
| struct | MouseWheelState |
| Represents per-frame scroll state of the mouse wheel. More... | |
| struct | MouseState |
| Aggregates all mouse-related state information. More... | |
Enumerations | |
| enum class | MouseDirection : std::uint8_t { none , up , down , left , right } |
| Represents the primary directions of mouse wheel movement. More... | |
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strong |
Represents the primary directions of mouse wheel movement.
Used for querying the last scroll direction of the mouse. Can be combined with per-frame deltas for precise scroll handling.