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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Go to the source code of this file.
Enumerations | |
| enum | Layers : int { Background = 0 , Foreground = 10 , Default = Foreground , UI = 50 } |
| Predefined layers for GameObjects. Layers are used to categorize GameObjects for rendering and collision detection. More... | |
| enum Layers : int |