Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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layers.h
Go to the documentation of this file.
1
#pragma once
2
11
enum
Layers
:
int
{
12
Background
= 0,
13
Foreground
= 10,
14
Default
=
Foreground
,
15
UI
= 50,
16
};
Layers
Layers
Predefined layers for GameObjects. Layers are used to categorize GameObjects for rendering and collis...
Definition
layers.h:11
Background
@ Background
Definition
layers.h:12
UI
@ UI
Definition
layers.h:15
Default
@ Default
Definition
layers.h:14
Foreground
@ Foreground
Definition
layers.h:13
include
engine
public
util
layers.h
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1.9.8