Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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layers.h
Go to the documentation of this file.
1#pragma once
2
11enum Layers : int {
15 UI = 50,
16};
Layers
Predefined layers for GameObjects. Layers are used to categorize GameObjects for rendering and collis...
Definition layers.h:11
@ Background
Definition layers.h:12
@ UI
Definition layers.h:15
@ Default
Definition layers.h:14
@ Foreground
Definition layers.h:13