Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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graph.h File Reference
#include <cfloat>
#include <functional>
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Classes

struct  GraphEdge< T >
 Structure representing an edge in the navigation graph. More...
 
struct  GraphPosition
 Structure representing a position in the navigation graph. More...
 
struct  GraphPositionHash
 Hash function for GraphPosition to be used in unordered containers. Combines the hash values of the x and y coordinates to produce a unique hash. More...
 
struct  NodeRecord
 Record structure used in A* pathfinding algorithm. More...