|
Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
|
#include <cfloat>#include <functional>Go to the source code of this file.
Classes | |
| struct | GraphEdge< T > |
| Structure representing an edge in the navigation graph. More... | |
| struct | GraphPosition |
| Structure representing a position in the navigation graph. More... | |
| struct | GraphPositionHash |
| Hash function for GraphPosition to be used in unordered containers. Combines the hash values of the x and y coordinates to produce a unique hash. More... | |
| struct | NodeRecord |
| Record structure used in A* pathfinding algorithm. More... | |