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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Structure representing an edge in the navigation graph. More...
#include <graph.h>
Public Attributes | |
| std::reference_wrapper< T > | target |
| std::reference_wrapper< T > | source |
| float | cost |
Structure representing an edge in the navigation graph.
| T | The type of the nodes connected by the edge. |
| target | Reference to the target node of the edge. |
| source | Reference to the source node of the edge. |
| cost | The cost associated with traversing the edge. |
| float GraphEdge< T >::cost |
| std::reference_wrapper<T> GraphEdge< T >::source |
| std::reference_wrapper<T> GraphEdge< T >::target |