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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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#include <engine/core/rendering/renderable.h>#include <engine/core/rendering/strategies/irendering_strategy.h>#include <engine/physics/creation/physics_creation_flags.h>#include <engine/physics/raycast/physics_raycaster.h>#include <engine/physics/world/physics_world.h>#include <engine/public/component.h>#include <engine/public/components/rigidbody_2d.h>#include <engine/public/util/point.h>#include <functional>#include <vector>Go to the source code of this file.
Classes | |
| class | Collider2D |
| A 2D collider base that defines the shape and physical properties of a GameObject for collision detection. More... | |
Variables | |
| constexpr float | default_friction_2d = 0.5f |
| constexpr float | default_bounciness_2d = 0.5f |
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constexpr |
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constexpr |