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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Centralized input manager that delegates to an external input provider. More...
#include <input_manager.h>
Public Member Functions | |
| const IInputProvider & | provider () const |
| void | set_provider (std::unique_ptr< IInputProvider > provider) noexcept |
| void | update () |
Public Member Functions inherited from IEngineService | |
| virtual | ~IEngineService ()=default |
Centralized input manager that delegates to an external input provider.
| const IInputProvider & InputManager::provider | ( | ) | const |
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noexcept |
| void InputManager::update | ( | ) |