Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Color Class Reference

Represents a color with red, green, blue, and alpha components. Each component is represented as an unsigned short (0-255). More...

#include <color.h>

Public Member Functions

 Color (unsigned short r, unsigned short g, unsigned short b, unsigned short a)
 
 Color ()
 

Public Attributes

unsigned short r
 
unsigned short g
 
unsigned short b
 
unsigned short a
 

Detailed Description

Represents a color with red, green, blue, and alpha components. Each component is represented as an unsigned short (0-255).

Constructor & Destructor Documentation

◆ Color() [1/2]

Color::Color ( unsigned short  r,
unsigned short  g,
unsigned short  b,
unsigned short  a 
)

◆ Color() [2/2]

Color::Color ( )

Member Data Documentation

◆ a

unsigned short Color::a

◆ b

unsigned short Color::b

◆ g

unsigned short Color::g

◆ r

unsigned short Color::r

The documentation for this class was generated from the following file: