Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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circle_collider_2d.h File Reference
Include dependency graph for circle_collider_2d.h:

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Classes

class  CircleCollider2D
 A 2D circle collider component that defines a circular collision shape for a GameObject. More...
 

Variables

constexpr float default_circle_collider_radius = 0.5f
 

Variable Documentation

◆ default_circle_collider_radius

constexpr float default_circle_collider_radius = 0.5f
constexpr