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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Go to the source code of this file.
Classes | |
| class | Transform |
| Represents the position, rotation, and scale of a GameObject in 3D space. The Transform class encapsulates the local and world transformations of a GameObject, including its position, rotation, and scale. It also supports hierarchical relationships through parent-child transforms. More... | |