Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Loading...
Searching...
No Matches
transform.h File Reference
#include <engine/public/util/vector3.h>
#include <memory>
#include <optional>
Include dependency graph for transform.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Transform
 Represents the position, rotation, and scale of a GameObject in 3D space. The Transform class encapsulates the local and world transformations of a GameObject, including its position, rotation, and scale. It also supports hierarchical relationships through parent-child transforms. More...