Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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UIInteractionState Struct Reference

Interaction state for UIInteractable elements. More...

#include <ui_interactable.h>

Public Attributes

bool hovered = false
 
bool pressed = false
 
bool held = false
 
bool focused = false
 
bool disabled = false
 

Detailed Description

Interaction state for UIInteractable elements.

Tracks hover, press, hold, focus, and disabled states.

Member Data Documentation

◆ disabled

bool UIInteractionState::disabled = false

◆ focused

bool UIInteractionState::focused = false

◆ held

bool UIInteractionState::held = false

◆ hovered

bool UIInteractionState::hovered = false

◆ pressed

bool UIInteractionState::pressed = false

The documentation for this struct was generated from the following file: