Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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physics_creation_flags.h File Reference
#include <cstdint>
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Classes

struct  PhysicsCreationFlags
 Flags for creating physics bodies. More...
 

Variables

constexpr uint16_t default_collision_category = 0x0001
 
constexpr uint16_t default_collision_mask = 0xFFFF
 

Variable Documentation

◆ default_collision_category

constexpr uint16_t default_collision_category = 0x0001
constexpr

◆ default_collision_mask

constexpr uint16_t default_collision_mask = 0xFFFF
constexpr