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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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#include <engine/core/events/system_event.h>#include <functional>#include <string>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | IBackendSystem |
| Interface for backend system implementations handling low-level events. More... | |
Typedefs | |
| using | BackendCallback = std::function< void(void *event_data)> |
| using BackendCallback = std::function<void(void* event_data)> |