Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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i_backend_system.h File Reference
#include <engine/core/events/system_event.h>
#include <functional>
#include <string>
#include <unordered_map>
#include <vector>
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Classes

class  IBackendSystem
 Interface for backend system implementations handling low-level events. More...
 

Typedefs

using BackendCallback = std::function< void(void *event_data)>
 

Typedef Documentation

◆ BackendCallback

using BackendCallback = std::function<void(void* event_data)>