Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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SDLSoundResource Member List

This is the complete list of members for SDLSoundResource, including all inherited members.

audio_buffer() constSDLSoundResource
audio_spec() constSDLSoundResource
file_path() const noexceptSoundResource
file_path_SoundResourceprotected
length() constSDLSoundResource
name() const noexceptSoundResource
name_SoundResourceprotected
SDLSoundResource(const std::string &name, const std::string &file_path, SoundType type=SoundType::SDL_MIXER)SDLSoundResource
SoundResource(std::string name, std::string file_path, SoundType type=SoundType::GENERIC)SoundResource
type() const noexceptSoundResource
type_SoundResourceprotected
~SDLSoundResource() override=defaultSDLSoundResource
~SoundResource()=defaultSoundResourcevirtual