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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for SDLSoundResource, including all inherited members.
| audio_buffer() const | SDLSoundResource | |
| audio_spec() const | SDLSoundResource | |
| file_path() const noexcept | SoundResource | |
| file_path_ | SoundResource | protected |
| length() const | SDLSoundResource | |
| name() const noexcept | SoundResource | |
| name_ | SoundResource | protected |
| SDLSoundResource(const std::string &name, const std::string &file_path, SoundType type=SoundType::SDL_MIXER) | SDLSoundResource | |
| SoundResource(std::string name, std::string file_path, SoundType type=SoundType::GENERIC) | SoundResource | |
| type() const noexcept | SoundResource | |
| type_ | SoundResource | protected |
| ~SDLSoundResource() override=default | SDLSoundResource | |
| ~SoundResource()=default | SoundResource | virtual |