Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Loading...
Searching...
No Matches
ai_controller.h File Reference
Include dependency graph for ai_controller.h:

Go to the source code of this file.

Classes

class  AIController
 Component responsible for controlling AI behavior. More...
 

Enumerations

enum  AIControllerMode : uint8_t { PATROL = 0 , CHASE = 1 }
 Enumeration for AI Controller modes. More...
 

Enumeration Type Documentation

◆ AIControllerMode

enum AIControllerMode : uint8_t

Enumeration for AI Controller modes.

PATROL: The AI will patrol between set points. CHASE: The AI will chase a specified target. NOTE: Both support kinematic (non-physics) and physics-based movement using the Rigidbody2D component with colliders

Enumerator
PATROL 
CHASE