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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Body2D, including all inherited members.
| apply_force(const Body2D &body, const Vector3 &force) noexcept | Body2D | static |
| apply_impulse(const Body2D &body, const Vector3 &impulse) noexcept | Body2D | static |
| get_body_transform(const Body2D &body) | Body2D | static |
| get_body_velocity(const Body2D &body) noexcept | Body2D | static |
| get_pixel_transform(const Body2D &body) | Body2D | static |
| id | Body2D | |
| set_body_bounciness(const Body2D &body, float bounciness, ShapeType2D::Type type) | Body2D | static |
| set_body_friction(const Body2D &body, float friction, ShapeType2D::Type type) | Body2D | static |
| set_body_gravity_scale(const Body2D &body, float scale) | Body2D | static |
| set_body_mass(const Body2D &body, float mass) | Body2D | static |
| set_body_radius(const Body2D &body, float radius, Point offset) | Body2D | static |
| set_body_size(const Body2D &body, const Vector3 &size, Point offset) | Body2D | static |
| set_body_transform(const struct Body2DTransform &transform, bool in_pixels=false) | Body2D | static |
| set_body_type(const Body2D &body, BodyType2D::Type type) | Body2D | static |
| set_body_velocity(const Body2D &body, const Vector3 &velocity) noexcept | Body2D | static |
| shapes | Body2D |