|
Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
|
This is the complete list of members for UIText, including all inherited members.
| add_child(GameObject &child) | GameObject | |
| add_component(Args &&... args) | GameObject | inline |
| anchor() const | UIObject | |
| anchor(Point anchor) | UIObject | |
| anchor_ | UIObject | protected |
| children() | GameObject | |
| color() const | UIText | |
| color(Color color) | UIText | |
| deserialize(const std::vector< uint8_t > &data, size_t &offset) | GameObject | |
| dont_destroy_on_load() const noexcept | GameObject | |
| font() const | UIText | |
| font(const std::string &font) | UIText | |
| font_path() const | UIText | |
| font_path(const std::string &font_path) | UIText | |
| font_size() const | UIText | |
| font_size(int font_size) | UIText | |
| GameObject(Scene &scene) | GameObject | explicit |
| GameObject(const GameObject &)=delete | GameObject | |
| GameObject(GameObject &&)=default | GameObject | |
| get_component() const noexcept | GameObject | inline |
| get_components() const | GameObject | inline |
| get_components_all() const | GameObject | |
| get_components_from_children() const | GameObject | inline |
| get_script() const noexcept | GameObject | inline |
| height() const | UIObject | |
| height(float height) | UIObject | |
| height_ | UIObject | protected |
| id() const noexcept | GameObject | |
| is_active() const noexcept | GameObject | |
| is_active_in_world() const noexcept | GameObject | |
| layer(int layer) | GameObject | |
| layer() const | GameObject | |
| mark_dont_destroy_on_load(bool dont_destroy) noexcept | GameObject | |
| mark_for_deletion() noexcept | GameObject | |
| marked_for_deletion() const noexcept | GameObject | |
| name(const std::string &name) | GameObject | |
| name() const | GameObject | |
| operator=(const GameObject &)=delete | GameObject | |
| operator=(GameObject &&)=default | GameObject | |
| parent() const | GameObject | |
| parent(GameObject &parent) | GameObject | |
| parent(std::nullopt_t null_opt) | GameObject | |
| pivot() const | UIObject | |
| pivot(Point pivot) | UIObject | |
| pivot_ | UIObject | protected |
| prefab_type_id(const std::string &id) | GameObject | |
| prefab_type_id() const | GameObject | |
| remove_all_components() | GameObject | |
| remove_child(GameObject &child) | GameObject | |
| remove_component(T &component) | GameObject | inline |
| render() const | UIObject | inlinevirtual |
| scene() const noexcept | GameObject | |
| scene(Scene &scene) noexcept | GameObject | |
| serialize(std::vector< uint8_t > &out) const | GameObject | |
| set_active() noexcept | GameObject | |
| set_active_in_world() noexcept | GameObject | |
| set_inactive() noexcept | GameObject | |
| set_inactive_in_world() noexcept | GameObject | |
| tag(const std::string &tag) | GameObject | |
| tag() const | GameObject | |
| text() const | UIText | |
| text(const std::string &text) | UIText | |
| transform(Transform transform) | GameObject | |
| transform() | GameObject | |
| transform() const | GameObject | |
| UIObject(Scene &scene, float width, float height, Point pivot, Point anchor) | UIObject | |
| UIText(Scene &scene, std::string text, std::string font, std::string font_path, float width, float height, Point pivot, Point anchor) | UIText | |
| update(float dt) override | UIText | virtual |
| width() const | UIObject | |
| width(float width) | UIObject | |
| width_ | UIObject | protected |
| ~GameObject()=default | GameObject | virtual |