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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Transform, including all inherited members.
| local_position() const noexcept | Transform | |
| local_position(const Vector3 &pos) noexcept | Transform | |
| parent(std::optional< std::reference_wrapper< Transform > > parent) noexcept | Transform | |
| parent() const noexcept | Transform | |
| position() const noexcept | Transform | |
| position(const Vector3 &pos) noexcept | Transform | |
| rotation(float rot) noexcept | Transform | |
| rotation() const noexcept | Transform | |
| scale(Vector3 scale) noexcept | Transform | |
| scale() const noexcept | Transform | |
| Transform() | Transform | |
| Transform(Vector3 position) | Transform | explicit |
| Transform(Vector3 position, float rotation, Vector3 scale) | Transform | |
| Transform(Vector3 position, float rotation, Vector3 scale, std::optional< std::reference_wrapper< Transform > > parent) | Transform |