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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for SystemService, including all inherited members.
| add_listener(SystemEvent event, EventCallback callback) | SystemService | |
| delta_time() const | SystemService | |
| EventCallback typedef | SystemService | |
| frames_per_second() const | SystemService | |
| get_clipboard_text() | SystemService | |
| init_frame_timer() | SystemService | |
| remove_listener(SystemEvent event, int listener_id) | SystemService | |
| set_cursor_to_arrow() | SystemService | |
| set_cursor_to_crosshair() | SystemService | |
| set_cursor_to_hand() | SystemService | |
| set_cursor_to_ibeam() | SystemService | |
| set_cursor_to_wait() | SystemService | |
| SystemService() | SystemService | explicit |
| update() | SystemService | |
| update_frame_time(float time_scale) | SystemService | |
| ~IEngineService()=default | IEngineService | virtual |