Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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SystemService Member List

This is the complete list of members for SystemService, including all inherited members.

add_listener(SystemEvent event, EventCallback callback)SystemService
delta_time() constSystemService
EventCallback typedefSystemService
frames_per_second() constSystemService
get_clipboard_text()SystemService
init_frame_timer()SystemService
remove_listener(SystemEvent event, int listener_id)SystemService
set_cursor_to_arrow()SystemService
set_cursor_to_crosshair()SystemService
set_cursor_to_hand()SystemService
set_cursor_to_ibeam()SystemService
set_cursor_to_wait()SystemService
SystemService()SystemServiceexplicit
update()SystemService
update_frame_time(float time_scale)SystemService
~IEngineService()=defaultIEngineServicevirtual