Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

active() const noexceptComponent
active(bool value) noexceptComponent
add_on_attach(const std::function< void(Component &)> &action)Component
add_on_detach(const std::function< void(Component &)> &action)Component
color() constSprite
color(Color color)Sprite
Component()Componentexplicit
disable_draw() noexceptRenderable
drawRenderableprotected
enable_draw() noexceptRenderable
flip_x() constSprite
flip_x(bool val)Sprite
flip_y() constSprite
flip_y(bool val)Sprite
mark_for_deletion() noexceptComponent
marked_for_deletion() const noexceptComponent
on_attach()Componentvirtual
on_deserialize(const std::vector< uint8_t > &, size_t &)Componentvirtual
on_detach()Componentvirtual
on_serialize(std::vector< uint8_t > &) constComponentvirtual
order_in_layer(int layer)Renderable
order_in_layer() constRenderable
ordering_layer() constSprite
ordering_layer(int val)Sprite
parent() const noexceptComponent
parent() noexceptComponent
parent(GameObject &parent)Component
parent(std::nullopt_t nullopt)Component
remove_on_attach(size_t index)Component
remove_on_detach(size_t index)Component
render_strategy() constRenderablevirtual
render_strategy_Renderableprotected
Renderable()Renderableexplicit
Renderable(int layer)Renderableexplicit
set_render_strategy(Component &component)Renderable
should_draw() const noexceptRenderable
sorting_layer() constSprite
sorting_layer(int val)Sprite
Sprite(const std::string &sprite, Color color, bool flip_x, bool flip_y, int sorting_layer, int ordering_layer)Sprite
texture() constSprite
texture(const std::string &name)Sprite
texture(Texture &texture)Sprite
type_name() const overrideSpritevirtual
update(float dt) overrideSpritevirtual
~Component()=defaultComponentvirtual
~Renderable() override=defaultRenderable