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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for SoundInstance, including all inherited members.
| finished() const noexcept | SoundInstance | |
| finished(bool finished) noexcept | SoundInstance | |
| finished_ | SoundInstance | protected |
| is_finished() | SoundInstance | virtual |
| is_paused() const noexcept | SoundInstance | virtual |
| is_playing() const noexcept | SoundInstance | virtual |
| loop() const noexcept | SoundInstance | |
| loop(bool loop) noexcept | SoundInstance | |
| loop_ | SoundInstance | protected |
| pause() | SoundInstance | inlinevirtual |
| paused_ | SoundInstance | protected |
| play() | SoundInstance | inlinevirtual |
| playing_ | SoundInstance | protected |
| resource() const noexcept | SoundInstance | |
| resource_ | SoundInstance | protected |
| resume() | SoundInstance | inlinevirtual |
| SoundInstance(std::shared_ptr< SoundResource > resource, float volume=1.0f) | SoundInstance | explicit |
| stop() | SoundInstance | inlinevirtual |
| volume() const noexcept | SoundInstance | |
| volume(float volume) noexcept | SoundInstance | |
| volume_ | SoundInstance | protected |
| ~SoundInstance()=default | SoundInstance | virtual |