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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for SceneService, including all inherited members.
| add_scene(const std::string &name) | SceneService | |
| add_scene_and_load(const std::string &name) | SceneService | |
| contained_scene_names() const | SceneService | |
| current_scene() const | SceneService | |
| DEFAULT_SCENE_NAME | SceneService | static |
| fallback_scene() const | SceneService | |
| is_running() const | SceneService | |
| load_scene(const std::string &name) | SceneService | |
| operator=(const SceneService &)=delete | SceneService | |
| remove_scene(const std::string &name) | SceneService | |
| run_current() | SceneService | |
| SceneService() | SceneService | |
| SceneService(const std::string &initial_scene_name) | SceneService | explicit |
| SceneService(const SceneService &)=delete | SceneService | |
| set_fallback_scene(const std::string &name) | SceneService | |
| stop() | SceneService | |
| ~IEngineService()=default | IEngineService | virtual |
| ~SceneService() override | SceneService |