Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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SceneService Member List

This is the complete list of members for SceneService, including all inherited members.

add_scene(const std::string &name)SceneService
add_scene_and_load(const std::string &name)SceneService
contained_scene_names() constSceneService
current_scene() constSceneService
DEFAULT_SCENE_NAMESceneServicestatic
fallback_scene() constSceneService
is_running() constSceneService
load_scene(const std::string &name)SceneService
operator=(const SceneService &)=deleteSceneService
remove_scene(const std::string &name)SceneService
run_current()SceneService
SceneService()SceneService
SceneService(const std::string &initial_scene_name)SceneServiceexplicit
SceneService(const SceneService &)=deleteSceneService
set_fallback_scene(const std::string &name)SceneService
stop()SceneService
~IEngineService()=defaultIEngineServicevirtual
~SceneService() overrideSceneService