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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Scene, including all inherited members.
| active_game_objects() const | Scene | |
| add_game_object(Args &&... args) | Scene | inline |
| add_game_object(const std::string &name) | Scene | |
| add_game_object(std::unique_ptr< GameObject > game_object) | Scene | |
| add_game_objects(std::vector< std::unique_ptr< GameObject > > game_objects) | Scene | |
| cleanup_destroyed_game_objects() | Scene | |
| extract_game_object(GameObject &game_object) | Scene | |
| game_objects() const | Scene | |
| get_game_object(const std::string &id) const | Scene | |
| is_running() const | Scene | |
| main_camera() const | Scene | |
| mark_for_stopping() noexcept | Scene | |
| marked_for_stopping() const | Scene | |
| name() const | Scene | |
| on_destroy(listener_function_t &&listener) | Scene | |
| on_run(listener_function_t &&listener) | Scene | |
| on_stop(listener_function_t &&listener) | Scene | |
| remove_game_object(GameObject &game_object) | Scene | |
| SceneService | Scene | friend |
| stop() | Scene | |
| time_scale(float modifier) | Scene | |
| time_scale() const | Scene | |
| ~Scene() | Scene | virtual |