Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Scene Member List

This is the complete list of members for Scene, including all inherited members.

active_game_objects() constScene
add_game_object(Args &&... args)Sceneinline
add_game_object(const std::string &name)Scene
add_game_object(std::unique_ptr< GameObject > game_object)Scene
add_game_objects(std::vector< std::unique_ptr< GameObject > > game_objects)Scene
cleanup_destroyed_game_objects()Scene
extract_game_object(GameObject &game_object)Scene
game_objects() constScene
get_game_object(const std::string &id) constScene
is_running() constScene
main_camera() constScene
mark_for_stopping() noexceptScene
marked_for_stopping() constScene
name() constScene
on_destroy(listener_function_t &&listener)Scene
on_run(listener_function_t &&listener)Scene
on_stop(listener_function_t &&listener)Scene
remove_game_object(GameObject &game_object)Scene
SceneServiceScenefriend
stop()Scene
time_scale(float modifier)Scene
time_scale() constScene
~Scene()Scenevirtual