Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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SDLSoundInstance Member List

This is the complete list of members for SDLSoundInstance, including all inherited members.

finished() const noexceptSoundInstance
finished(bool finished) noexceptSoundInstance
finished_SoundInstanceprotected
is_finished() overrideSDLSoundInstancevirtual
is_paused() const noexcept overrideSDLSoundInstancevirtual
is_playing() const noexcept overrideSDLSoundInstancevirtual
loop() const noexceptSoundInstance
loop(bool loop) noexceptSoundInstance
loop_SoundInstanceprotected
pause() overrideSDLSoundInstancevirtual
paused_SoundInstanceprotected
play() overrideSDLSoundInstancevirtual
playing_SoundInstanceprotected
resource() const noexceptSoundInstance
resource_SoundInstanceprotected
resume() overrideSDLSoundInstancevirtual
SDLSoundInstance(std::shared_ptr< SoundResource > resource, float volume=1.0f)SDLSoundInstance
SoundInstance(std::shared_ptr< SoundResource > resource, float volume=1.0f)SoundInstanceexplicit
stop() overrideSDLSoundInstancevirtual
volume() const noexceptSoundInstance
volume(float volume) noexceptSoundInstance
volume_SoundInstanceprotected
~SDLSoundInstance() overrideSDLSoundInstance
~SoundInstance()=defaultSoundInstancevirtual