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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for SDLInputStrategy, including all inherited members.
| register_events(std::map< KeyCode, KeyState > &key_states, MouseState &mouse_state) override | SDLInputStrategy | virtual |
| ~IInput()=default | IInput | virtual |