Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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SDLBackendSystem Member List

This is the complete list of members for SDLBackendSystem, including all inherited members.

accumulated_time_IBackendSystemprotected
delta_time() const overrideSDLBackendSystemvirtual
delta_time_IBackendSystemprotected
fps_IBackendSystemprotected
frame_count_IBackendSystemprotected
frames_per_second() const overrideSDLBackendSystemvirtual
freq_IBackendSystemprotected
get_clipboard_text() overrideSDLBackendSystemvirtual
init_frame_timer() overrideSDLBackendSystemvirtual
initialize_listeners(std::unordered_map< SystemEvent, std::vector< BackendCallback > > *listeners) overrideSDLBackendSystemvirtual
last_IBackendSystemprotected
poll_events() overrideSDLBackendSystemvirtual
SDLBackendSystem()=defaultSDLBackendSystem
set_cursor_to_arrow() overrideSDLBackendSystemvirtual
set_cursor_to_crosshair() overrideSDLBackendSystemvirtual
set_cursor_to_hand() overrideSDLBackendSystemvirtual
set_cursor_to_ibeam() overrideSDLBackendSystemvirtual
set_cursor_to_wait() overrideSDLBackendSystemvirtual
update_frame_time(float time_scale) overrideSDLBackendSystemvirtual
~IBackendSystem()=defaultIBackendSystemvirtual