Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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SDLBackendSystem Member List
This is the complete list of members for
SDLBackendSystem
, including all inherited members.
accumulated_time_
IBackendSystem
protected
delta_time
() const override
SDLBackendSystem
virtual
delta_time_
IBackendSystem
protected
fps_
IBackendSystem
protected
frame_count_
IBackendSystem
protected
frames_per_second
() const override
SDLBackendSystem
virtual
freq_
IBackendSystem
protected
get_clipboard_text
() override
SDLBackendSystem
virtual
init_frame_timer
() override
SDLBackendSystem
virtual
initialize_listeners
(std::unordered_map< SystemEvent, std::vector< BackendCallback > > *listeners) override
SDLBackendSystem
virtual
last_
IBackendSystem
protected
poll_events
() override
SDLBackendSystem
virtual
SDLBackendSystem
()=default
SDLBackendSystem
set_cursor_to_arrow
() override
SDLBackendSystem
virtual
set_cursor_to_crosshair
() override
SDLBackendSystem
virtual
set_cursor_to_hand
() override
SDLBackendSystem
virtual
set_cursor_to_ibeam
() override
SDLBackendSystem
virtual
set_cursor_to_wait
() override
SDLBackendSystem
virtual
update_frame_time
(float time_scale) override
SDLBackendSystem
virtual
~IBackendSystem
()=default
IBackendSystem
virtual
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