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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for PrefabService, including all inherited members.
| clear_all() | PrefabService | |
| get_registered_prefabs() const | PrefabService | |
| has_prefab(const std::string &prefab_type_id) const | PrefabService | |
| instantiate(const std::string &prefab_type_id, Scene &scene, const std::string &name) | PrefabService | |
| operator=(const PrefabService &)=delete | PrefabService | |
| operator=(PrefabService &&)=delete | PrefabService | |
| PrefabService()=default | PrefabService | |
| PrefabService(const PrefabService &)=delete | PrefabService | |
| PrefabService(PrefabService &&)=delete | PrefabService | |
| register_prefab(const std::string &prefab_type_id, const PrefabFactory &factory) | PrefabService | |
| unregister_prefab(const std::string &prefab_type_id) | PrefabService | |
| ~IEngineService()=default | IEngineService | virtual |