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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for PhysicsWorld, including all inherited members.
| check_collision(const std::vector< std::reference_wrapper< GameObject > > &objects) | PhysicsWorld | |
| check_contact_touch_begin_events(const std::vector< std::reference_wrapper< GameObject > > &objects) | PhysicsWorld | |
| check_contact_touch_end_events(const std::vector< std::reference_wrapper< GameObject > > &objects) | PhysicsWorld | |
| check_sensor_touch_begin_events(const std::vector< std::reference_wrapper< GameObject > > &objects) | PhysicsWorld | |
| check_sensor_touch_end_events(const std::vector< std::reference_wrapper< GameObject > > &objects) | PhysicsWorld | |
| distance(const Body2DTransform &a, const Body2DTransform &b) | PhysicsWorld | static |
| execute_valid_collider(const std::vector< std::reference_wrapper< GameObject > > &objects, b2ShapeId a, b2ShapeId b, const std::function< void(Collider2D &, Collider2D &)> &callback) | PhysicsWorld | |
| find_collider_in_objects(const std::vector< std::reference_wrapper< GameObject > > &objects, Component *comp, b2ShapeId shape_id) | PhysicsWorld | |
| fixture_distance(const Body2DTransform &a, const Body2DTransform &b) | PhysicsWorld | static |
| gravity_x() const noexcept | PhysicsWorld | |
| gravity_x(float gx) noexcept | PhysicsWorld | |
| gravity_y() const noexcept | PhysicsWorld | |
| gravity_y(float gy) noexcept | PhysicsWorld | |
| meters_per_pixels | PhysicsWorld | static |
| operator=(const PhysicsWorld &)=delete | PhysicsWorld | |
| operator=(PhysicsWorld &&)=delete | PhysicsWorld | |
| PhysicsWorld() | PhysicsWorld | |
| PhysicsWorld(const PhysicsWorld &)=delete | PhysicsWorld | |
| PhysicsWorld(PhysicsWorld &&)=delete | PhysicsWorld | |
| pixels_per_meters | PhysicsWorld | static |
| step(float dt) | PhysicsWorld | |
| velocity_iterations() const noexcept | PhysicsWorld | |
| velocity_iterations(int32_t iterations) noexcept | PhysicsWorld | |
| world_exists() const noexcept | PhysicsWorld | |
| world_id() const noexcept | PhysicsWorld | |
| ~PhysicsWorld() | PhysicsWorld |