Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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PhysicsService Member List

This is the complete list of members for PhysicsService, including all inherited members.

debug_mode() const noexceptPhysicsService
debug_mode(bool enabled) noexceptPhysicsService
factory() noexceptPhysicsService
PhysicsService()PhysicsService
raycaster() noexceptPhysicsService
update(float dt, const std::vector< std::reference_wrapper< GameObject > > &objects)PhysicsService
world() noexceptPhysicsService
~IEngineService()=defaultIEngineServicevirtual