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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for PhysicsService, including all inherited members.
| debug_mode() const noexcept | PhysicsService | |
| debug_mode(bool enabled) noexcept | PhysicsService | |
| factory() noexcept | PhysicsService | |
| PhysicsService() | PhysicsService | |
| raycaster() noexcept | PhysicsService | |
| update(float dt, const std::vector< std::reference_wrapper< GameObject > > &objects) | PhysicsService | |
| world() noexcept | PhysicsService | |
| ~IEngineService()=default | IEngineService | virtual |