Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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Pathfinding Member List
This is the complete list of members for
Pathfinding
, including all inherited members.
active
() const noexcept
Component
active
(bool value) noexcept
Component
add_on_attach
(const std::function< void(Component &)> &action)
Component
add_on_detach
(const std::function< void(Component &)> &action)
Component
Component
()
Component
explicit
find_closest_node
(const Vector3 &world_position) const
Pathfinding
generate_path_to_position
(Vector3 origin, Vector3 target)
Pathfinding
generate_path_to_position
()
Pathfinding
generate_path_to_target
(Vector3 origin)
Pathfinding
generate_path_to_target
()
Pathfinding
generate_path_to_target_game_object
()
Pathfinding
get_origin
() const
Pathfinding
get_path
()
Pathfinding
get_target
() const
Pathfinding
get_target_game_object
() const
Pathfinding
mark_for_deletion
() noexcept
Component
marked_for_deletion
() const noexcept
Component
on_attach
()
Component
virtual
on_deserialize
(const std::vector< uint8_t > &, size_t &)
Component
virtual
on_detach
()
Component
virtual
on_serialize
(std::vector< uint8_t > &) const
Component
virtual
parent
() const noexcept
Component
parent
() noexcept
Component
parent
(GameObject &parent)
Component
parent
(std::nullopt_t nullopt)
Component
Pathfinding
()
Pathfinding
remove_on_attach
(size_t index)
Component
remove_on_detach
(size_t index)
Component
set_origin
(Vector3 origin)
Pathfinding
set_target
(Vector3 target)
Pathfinding
set_target_game_object
(GameObject &target)
Pathfinding
type_name
() const override
Pathfinding
virtual
update
(float dt) override
Pathfinding
inline
virtual
~Component
()=default
Component
virtual
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