Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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NetworkIdentity Member List

This is the complete list of members for NetworkIdentity, including all inherited members.

active() const noexceptComponent
active(bool value) noexceptComponent
add_on_attach(const std::function< void(Component &)> &action)Component
add_on_detach(const std::function< void(Component &)> &action)Component
clear_dirty() noexceptNetworkIdentity
Component()Componentexplicit
is_dirty() const noexceptNetworkIdentity
mark_dirty() noexceptNetworkIdentity
mark_for_deletion() noexceptComponent
marked_for_deletion() const noexceptComponent
NetworkIdentity()NetworkIdentity
NetworkIdentity(const std::string &uuid)NetworkIdentityexplicit
on_attach()Componentvirtual
on_deserialize(const std::vector< uint8_t > &, size_t &) overrideNetworkIdentityvirtual
on_detach()Componentvirtual
on_serialize(std::vector< uint8_t > &) const overrideNetworkIdentityvirtual
owner_uuid() const noexceptNetworkIdentity
parent() const noexceptComponent
parent() noexceptComponent
parent(GameObject &parent)Component
parent(std::nullopt_t nullopt)Component
remove_on_attach(size_t index)Component
remove_on_detach(size_t index)Component
set_owner_uuid(const std::string &owner) noexceptNetworkIdentity
set_uuid(const std::string &uuid) noexceptNetworkIdentity
type_name() const overrideNetworkIdentityinlinevirtual
update(float) overrideNetworkIdentityinlinevirtual
uuid() const noexceptNetworkIdentity
~Component()=defaultComponentvirtual