Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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NavigationNode Member List

This is the complete list of members for NavigationNode, including all inherited members.

active() const noexceptComponent
active(bool value) noexceptComponent
add_edge(NavigationNode &neighbor, float cost)NavigationNode
add_on_attach(const std::function< void(Component &)> &action)Component
add_on_detach(const std::function< void(Component &)> &action)Component
Component()Componentexplicit
disable_draw() noexceptRenderable
drawRenderableprotected
enable_draw() noexceptRenderable
get_edge_to(const NavigationNode &neighbor) constNavigationNode
get_edges() constNavigationNode
mark_for_deletion() noexceptComponent
marked_for_deletion() const noexceptComponent
NavigationNode()NavigationNode
on_attach()Componentvirtual
on_deserialize(const std::vector< uint8_t > &, size_t &)Componentvirtual
on_detach()Componentvirtual
on_serialize(std::vector< uint8_t > &) constComponentvirtual
order_in_layer(int layer)Renderable
order_in_layer() constRenderable
ordering_layer_Renderableprotected
parent() const noexceptComponent
parent() noexceptComponent
parent(GameObject &parent)Component
parent(std::nullopt_t nullopt)Component
position() const noexceptNavigationNode
position(const GraphPosition &position)NavigationNode
remove_on_attach(size_t index)Component
remove_on_detach(size_t index)Component
render_strategy() constRenderablevirtual
render_strategy_Renderableprotected
Renderable()Renderableexplicit
Renderable(int layer)Renderableexplicit
set_render_strategy(Component &component)Renderable
should_draw() const noexceptRenderable
type_name() const overrideNavigationNodevirtual
update(float dt) overrideNavigationNodeinlinevirtual
~Component()=defaultComponentvirtual
~Renderable() override=defaultRenderable