Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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MultiplayerService Member List
This is the complete list of members for
MultiplayerService
, including all inherited members.
connect
(const std::string &address)
MultiplayerService
default_connection_port
MultiplayerService
static
default_max_clients
MultiplayerService
static
disconnect
(std::function< void()> on_disconnected=nullptr)
MultiplayerService
get_client_amount
() const noexcept
MultiplayerService
get_connection_port
() const noexcept
MultiplayerService
get_connection_state
() const noexcept
MultiplayerService
get_host_ip
() const
MultiplayerService
get_peer_type
() const
MultiplayerService
get_uuid
() const
MultiplayerService
MultiplayerService
()
MultiplayerService
poll
()
MultiplayerService
register_handler
(MessageType type, const std::function< void(const Message &)> &handler)
MultiplayerService
send
(const Message &message)
MultiplayerService
send_to_peer_via_uuid
(const std::string &uuid, const Message &message)
MultiplayerService
set_client
()
MultiplayerService
set_connection_port
(int port) noexcept
MultiplayerService
set_host
()
MultiplayerService
set_max_clients
(int amount) noexcept
MultiplayerService
start_server
()
MultiplayerService
unregister_handler
(MessageType type)
MultiplayerService
~IEngineService
()=default
IEngineService
virtual
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