Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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MultiplayerService Member List

This is the complete list of members for MultiplayerService, including all inherited members.

connect(const std::string &address)MultiplayerService
default_connection_portMultiplayerServicestatic
default_max_clientsMultiplayerServicestatic
disconnect(std::function< void()> on_disconnected=nullptr)MultiplayerService
get_client_amount() const noexceptMultiplayerService
get_connection_port() const noexceptMultiplayerService
get_connection_state() const noexceptMultiplayerService
get_host_ip() constMultiplayerService
get_peer_type() constMultiplayerService
get_uuid() constMultiplayerService
MultiplayerService()MultiplayerService
poll()MultiplayerService
register_handler(MessageType type, const std::function< void(const Message &)> &handler)MultiplayerService
send(const Message &message)MultiplayerService
send_to_peer_via_uuid(const std::string &uuid, const Message &message)MultiplayerService
set_client()MultiplayerService
set_connection_port(int port) noexceptMultiplayerService
set_host()MultiplayerService
set_max_clients(int amount) noexceptMultiplayerService
start_server()MultiplayerService
unregister_handler(MessageType type)MultiplayerService
~IEngineService()=defaultIEngineServicevirtual