Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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InputSystem Member List

This is the complete list of members for InputSystem, including all inherited members.

any_key_held() const overrideInputSystemvirtual
any_key_pressed() const overrideInputSystemvirtual
any_key_released() const overrideInputSystemvirtual
any_mouse_held() const overrideInputSystemvirtual
any_mouse_pressed() const overrideInputSystemvirtual
any_mouse_released() const overrideInputSystemvirtual
get_pressed_key() const overrideInputSystemvirtual
input() constIInputProvider
is_key_held(KeyCode key) const overrideInputSystemvirtual
is_key_pressed(KeyCode key) const overrideInputSystemvirtual
is_key_released(KeyCode key) const overrideInputSystemvirtual
is_mouse_held(MouseButton button) const overrideInputSystemvirtual
is_mouse_pressed(MouseButton button) const overrideInputSystemvirtual
is_mouse_released(MouseButton button) const overrideInputSystemvirtual
key_states_InputSystemprotected
mouse_delta() const overrideInputSystemvirtual
mouse_moved() const overrideInputSystemvirtual
mouse_position() const overrideInputSystemvirtual
mouse_scroll() const overrideInputSystemvirtual
mouse_scroll_delta() const overrideInputSystemvirtual
mouse_scroll_direction() const overrideInputSystemvirtual
mouse_state_InputSystemprotected
register_events() overrideInputSystemvirtual
reset_state() overrideInputSystemvirtual
set_input(std::unique_ptr< IInput > input)IInputProvider
update() overrideInputSystemvirtual
~IInputProvider()=defaultIInputProvidervirtual