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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Image, including all inherited members.
| active() const noexcept | Component | |
| active(bool value) noexcept | Component | |
| add_on_attach(const std::function< void(Component &)> &action) | Component | |
| add_on_detach(const std::function< void(Component &)> &action) | Component | |
| color() const | Image | |
| color(Color color) | Image | |
| Component() | Component | explicit |
| disable_draw() noexcept | Renderable | |
| draw | Renderable | protected |
| enable_draw() noexcept | Renderable | |
| flip_x() const | Image | |
| flip_x(int val) | Image | |
| flip_y() const | Image | |
| flip_y(int val) | Image | |
| height() const | Image | |
| height(int val) | Image | |
| Image(const std::string &image, int flip_x, int flip_y, int width, int height, Color color) | Image | |
| mark_for_deletion() noexcept | Component | |
| marked_for_deletion() const noexcept | Component | |
| on_attach() | Component | virtual |
| on_deserialize(const std::vector< uint8_t > &, size_t &) | Component | virtual |
| on_detach() | Component | virtual |
| on_serialize(std::vector< uint8_t > &) const | Component | virtual |
| order_in_layer(int layer) | Renderable | |
| order_in_layer() const | Renderable | |
| ordering_layer_ | Renderable | protected |
| parent() const noexcept | Component | |
| parent() noexcept | Component | |
| parent(GameObject &parent) | Component | |
| parent(std::nullopt_t nullopt) | Component | |
| remove_on_attach(size_t index) | Component | |
| remove_on_detach(size_t index) | Component | |
| render_strategy() const | Renderable | virtual |
| render_strategy_ | Renderable | protected |
| Renderable() | Renderable | explicit |
| Renderable(int layer) | Renderable | explicit |
| set_render_strategy(Component &component) | Renderable | |
| should_draw() const noexcept | Renderable | |
| texture() const | Image | |
| texture(const std::string &name) | Image | |
| texture(Texture &texture) | Image | |
| type_name() const override | Image | virtual |
| update(float dt) override | Image | virtual |
| width() const | Image | |
| width(int val) | Image | |
| ~Component()=default | Component | virtual |
| ~Renderable() override=default | Renderable |