Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Image Member List

This is the complete list of members for Image, including all inherited members.

active() const noexceptComponent
active(bool value) noexceptComponent
add_on_attach(const std::function< void(Component &)> &action)Component
add_on_detach(const std::function< void(Component &)> &action)Component
color() constImage
color(Color color)Image
Component()Componentexplicit
disable_draw() noexceptRenderable
drawRenderableprotected
enable_draw() noexceptRenderable
flip_x() constImage
flip_x(int val)Image
flip_y() constImage
flip_y(int val)Image
height() constImage
height(int val)Image
Image(const std::string &image, int flip_x, int flip_y, int width, int height, Color color)Image
mark_for_deletion() noexceptComponent
marked_for_deletion() const noexceptComponent
on_attach()Componentvirtual
on_deserialize(const std::vector< uint8_t > &, size_t &)Componentvirtual
on_detach()Componentvirtual
on_serialize(std::vector< uint8_t > &) constComponentvirtual
order_in_layer(int layer)Renderable
order_in_layer() constRenderable
ordering_layer_Renderableprotected
parent() const noexceptComponent
parent() noexceptComponent
parent(GameObject &parent)Component
parent(std::nullopt_t nullopt)Component
remove_on_attach(size_t index)Component
remove_on_detach(size_t index)Component
render_strategy() constRenderablevirtual
render_strategy_Renderableprotected
Renderable()Renderableexplicit
Renderable(int layer)Renderableexplicit
set_render_strategy(Component &component)Renderable
should_draw() const noexceptRenderable
texture() constImage
texture(const std::string &name)Image
texture(Texture &texture)Image
type_name() const overrideImagevirtual
update(float dt) overrideImagevirtual
width() constImage
width(int val)Image
~Component()=defaultComponentvirtual
~Renderable() override=defaultRenderable