Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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IInputProvider Member List
This is the complete list of members for
IInputProvider
, including all inherited members.
any_key_held
() const =0
IInputProvider
pure virtual
any_key_pressed
() const =0
IInputProvider
pure virtual
any_key_released
() const =0
IInputProvider
pure virtual
any_mouse_held
() const =0
IInputProvider
pure virtual
any_mouse_pressed
() const =0
IInputProvider
pure virtual
any_mouse_released
() const =0
IInputProvider
pure virtual
get_pressed_key
() const =0
IInputProvider
pure virtual
input
() const
IInputProvider
is_key_held
(KeyCode key) const =0
IInputProvider
pure virtual
is_key_pressed
(KeyCode key) const =0
IInputProvider
pure virtual
is_key_released
(KeyCode key) const =0
IInputProvider
pure virtual
is_mouse_held
(MouseButton button) const =0
IInputProvider
pure virtual
is_mouse_pressed
(MouseButton button) const =0
IInputProvider
pure virtual
is_mouse_released
(MouseButton button) const =0
IInputProvider
pure virtual
mouse_delta
() const =0
IInputProvider
pure virtual
mouse_moved
() const =0
IInputProvider
pure virtual
mouse_position
() const =0
IInputProvider
pure virtual
mouse_scroll
() const =0
IInputProvider
pure virtual
mouse_scroll_delta
() const =0
IInputProvider
pure virtual
mouse_scroll_direction
() const =0
IInputProvider
pure virtual
register_events
()=0
IInputProvider
pure virtual
reset_state
()=0
IInputProvider
pure virtual
set_input
(std::unique_ptr< IInput > input)
IInputProvider
update
()=0
IInputProvider
pure virtual
~IInputProvider
()=default
IInputProvider
virtual
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